Efreeti

Large elemental, lawful evil

Challenge:

11 /

XP:

7200

Armor Class:

17 (Natural Armor)

Hit Points:

200 (16d10 + 112)

Speed:

40

Flying Speed:

60
StrDexConIntWisCha
+22+12+24+16+15+16

Saving Throws:

Int: 7, Wis: 6, Cha: 7

Senses:

Darkvision 120 ft., Passive Perception 12

Languages:

Ignan

Damage Immunities:

Fire

Traits

Elemental Demise

If the efreeti dies, its body disintegrates in a flash of fire and puff of smoke, leaving behind only equipment the efreeti was wearing or carrying.

Innate Spellcasting

The efreeti's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

At will: detect magic

3/day: enlarge/reduce, tongues

1/day each: conjure elemental (fire elemental only), gaseous form, invisibility, major image, plane shift, wall of fire

Damage Immunities

  • Fire

Actions

Multiattack

The efreeti makes two scimitar attacks or uses its Hurl Flame twice.

Scimitar

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 7 (2d6) fire damage.

Hurl Flame

Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 17 (5d6) fire damage.

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