Efreeti

Large elemental, lawful evil

Challenge:

11 /

XP:

7200

Armor Class:

17 (Natural Armor)

Hit Points:

200 (16d10 + 112)

Speed:

40

Flying Speed:

60
StrDexConIntWisCha
+22+12+24+16+15+16

Saving Throws:

Int: 7, Wis: 6, Cha: 7

Senses:

Darkvision 120 ft., Passive Perception 12

Languages:

Ignan

Damage Immunities:

Fire

Traits

Elemental Demise

If the efreeti dies, its body disintegrates in a flash of fire and puff of smoke, leaving behind only equipment the efreeti was wearing or carrying.

Innate Spellcasting

The efreeti's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

At will: detect magic

3/day: enlarge/reduce, tongues

1/day each: conjure elemental (fire elemental only), gaseous form, invisibility, major image, plane shift, wall of fire

Actions

Multiattack

The efreeti makes two scimitar attacks or uses its Hurl Flame twice.

Scimitar

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 7 (2d6) fire damage.

Hurl Flame

Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 17 (5d6) fire damage.

flag icon deflag icon en