Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
+14 | +13 | +13 | +1 | +10 | +4 |
The shark has advantage on an attack roll against a creature if at least one of the shark's allies is within 5 feet of the creature and the ally isn't incapacitated.
The shark can breathe only underwater.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.