Guardian Naga

Large monstrosity, lawful good

Challenge:

10 /

XP:

5900

Armor Class:

18 (Natural Armor)

Hit Points:

127 (15d10 + 45)

Speed:

40
StrDexConIntWisCha
+19+18+16+16+19+18

Saving Throws:

Dex: 8, Con: 7, Int: 7, Wis: 8, Cha: 8

Senses:

Darkvision 60 ft., Passive Perception 14

Languages:

Celestial, Common

Damage Immunities:

Poison

Condition Immunities:

Charmed, Poisoned

Traits

Rejuvenation

If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.

Spellcasting

The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:

Cantrips (at will): mending, sacred flame, thaumaturgy

1st level (4 slots): command, cure wounds, shield of faith

2nd level (3 slots): calm emotions, hold person

3rd level (3 slots): bestow curse, clairvoyance

4th level (3 slots): banishment, freedom of movement

5th level (2 slots): flame strike, geas

6th level (1 slot): true seeing

Actions

Bite

Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

Spit Poison

Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature. Hit: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

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