Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
+15 | +10 | +13 | +2 | +10 | +5 |
The crocodile can hold its breath for 15 minutes.
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.