Worg

Large monstrosity, neutral evil

Challenge:

1/2 /

XP:

100

Armor Class:

13 (Natural Armor)

Hit Points:

26 (4d10 + 4)

Speed:

50
StrDexConIntWisCha
+16+13+13+7+11+8

Skills:

Perception: +4

Senses:

Darkvision 60 ft., Passive Perception 14

Languages:

Goblin, Worg

Traits

Keen Hearing and Smell

The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

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