Steam Mephit

Small elemental, neutral evil

Challenge:

1/4 /

XP:

50

Armor Class:

10

Hit Points:

21 (6d6)

Speed:

30

Flying Speed:

30
StrDexConIntWisCha
+5+11+10+11+10+12

Senses:

Darkvision 60 ft., Passive Perception 10

Languages:

Aquan, Ignan

Damage Immunities:

Fire, Poison

Condition Immunities:

Poisoned

Traits

Death Burst

When the mephit dies, it explodes in a cloud of steam. Each creature within 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.

Innate Spellcasting

(1/Day). The mephit can innately cast blur, requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws

Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.

Steam Breath (Recharge 6)

The mephit exhales a 15- foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.

flag icon deflag icon en