Spy

Medium humanoid, any

Challenge:

1 /

XP:

200

Armor Class:

12

Hit Points:

27 (6d8)

Speed:

30
StrDexConIntWisCha
+10+15+10+12+14+16

Skills:

Deception: +5, Insight: +4, Investigation: +5, Perception: +6, Persuasion: +5, skill_sleight: +null, Stealth: +4

Senses:

Passive Perception 16

Languages:

Any two languages

Traits

Cunning Action

On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.

Sneak Attack (1/Turn)

The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.

Actions

Multiattack

The spy makes two melee attacks.

Shortsword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Hand Crossbow

Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

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