Pseudodragon

Tiny dragon, neutral good

Challenge:

1/4 /

XP:

50

Armor Class:

13 (Natural Armor)

Hit Points:

7 (2d4 + 2)

Speed:

15

Flying Speed:

60
StrDexConIntWisCha
+6+15+13+10+12+10

Skills:

Perception: +3, Stealth: +4

Senses:

Blindsight 10 ft., Darkvision 60 ft., Passive Perception 13

Languages:

Understands Common and Draconic but can't speak them

Traits

Magic Resistance

The pseudodragon has advantage on saving throws against spells and other magical effects.

Limited Telepathy

The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.

Actions

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Sting

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.

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