Merrow

Large monstrosity, chaotic evil

Challenge:

2 /

XP:

450

Armor Class:

13 (Natural Armor)

Hit Points:

45 (6d10 + 12)

Speed:

10

Swimming Speed:

40
StrDexConIntWisCha
+18+10+15+8+10+9

Senses:

Darkvision 60 ft., Passive Perception 10

Languages:

Abyssal, Aquan

Traits

Amphibious

The merrow can breathe air and water.

Actions

Multiattack

The merrow makes two attacks: one with its bite and one with its claws or harpoon.

Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Claws

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.

Harpoon

Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.

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