Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
+10 | +5 | +11 | +1 | +11 | +3 |
Magical darkness doesn't impede the lemure's darkvision.
A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.