Lemure

Medium fiend, lawful evil

Challenge:

0 /

XP:

10

Armor Class:

7

Hit Points:

13 (3d8)

Speed:

15
StrDexConIntWisCha
+10+5+11+1+11+3

Senses:

Darkvision 120 ft., Passive Perception 10

Languages:

Understands Infernal but can't speak it

Damage Immunities:

Fire, Poison

Condition Immunities:

Charmed, Frightened, Poisoned

Traits

Devil's Sight

Magical darkness doesn't impede the lemure's darkvision.

Hellish Rejuvenation

A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.

Actions

Fist

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

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