Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
+8 | +15 | +11 | +3 | +12 | +6 |
The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.
The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 feet of the creature and the ally isn't incapacitated.
Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 – 1) piercing damage.