Glabrezu

Large fiend, chaotic evil

Challenge:

9 /

XP:

5000

Armor Class:

17 (Natural Armor)

Hit Points:

157 (15d10 + 75)

Speed:

40
StrDexConIntWisCha
+20+15+21+19+17+16

Saving Throws:

Str: 9, Con: 9, Wis: 7, Cha: 7

Senses:

Truesight 120 ft., Passive Perception 13

Languages:

Abyssal, Telepathy 120 ft.

Damage Immunities:

Poison

Condition Immunities:

Poisoned

Traits

Innate Spellcasting

The glabrezu's spellcasting ability is Intelligence (spell save DC 16). The glabrezu can innately cast the following spells, requiring no material components:

At will: darkness, detect magic, dispel magic

1/day each: confusion, fly, power word stun

Magic Resistance

The glabrezu has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell.

Pincer

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). The glabrezu has two pincers, each of which can grapple only one target.

Fist

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.

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