Giant Goat

Large beast, unaligned

Challenge:

1/2 /

XP:

100

Armor Class:

11 (Natural Armor)

Hit Points:

19 (3d10 + 3)

Speed:

40
StrDexConIntWisCha
+17+11+12+3+12+6

Senses:

Passive Perception 11

Languages:

--

Traits

Charge

If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Sure-Footed

The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Ram

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.

flag icon deflag icon en