Ghoul

Medium undead, chaotic evil

Challenge:

1 /

XP:

200

Armor Class:

12

Hit Points:

22 (5d8)

Speed:

30
StrDexConIntWisCha
+13+15+10+7+10+6

Senses:

Darkvision 60 ft., Passive Perception 10

Languages:

Common

Damage Immunities:

Poison

Condition Immunities:

Charmed, Exhaustion, Poisoned

Actions

Bite

Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.

Claws

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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