Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
+11 | +14 | +12 | +10 | +13 | +14 |
The fanatic has advantage on saving throws against being charmed or frightened.
The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:
Cantrips (at will): light, sacred flame, thaumaturgy
1st level (4 slots): command, inflict wounds, shield of faith
2nd level (3 slots): hold person, spiritual weapon
The fanatic makes two melee attacks.
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.