Bone Devil

Large fiend, lawful evil

Challenge:

9 /

XP:

5000

Armor Class:

19 (Natural Armor)

Hit Points:

142 (15d10 + 60)

Speed:

40

Flying Speed:

40
StrDexConIntWisCha
+18+16+18+13+14+16

Saving Throws:

Int: 5, Wis: 6, Cha: 7

Skills:

Deception: +7, Insight: +6

Senses:

Darkvision 120 ft., Passive Perception 12

Languages:

Infernal, Telepathy 120 ft.

Damage Immunities:

Fire, Poison

Condition Immunities:

Poisoned

Traits

Devil's Sight

Magical darkness doesn't impede the devil's darkvision.

Magic Resistance

The devil has advantage on saving throws against spells and other magical effects.

Condition Immunities

  • Poisoned

Damage Immunities

  • Fire
  • Poison

Actions

Multiattack

The devil makes three attacks: two with its claws and one with its sting.

Claw

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Sting

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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