Specter

Medium undead, chaotic evil

Challenge:

1 /

XP:

200

Armor Class:

12

Hit Points:

22 (5d8)

Flying Speed:

50
StrDexConIntWisCha
+1+14+11+10+10+11

Senses:

Darkvision 60 ft., Passive Perception 10

Languages:

Understands all languages it knew in life but can't speak

Damage Immunities:

Necrotic, Poison

Condition Immunities:

Charmed, Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious

Traits

Incorporeal Movement

The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Sunlight Sensitivity

While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Life Drain

Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

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