Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
+14 | +11 | +13 | +1 | +3 | +1 |
The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
While the armor remains motionless, it is indistinguishable from a normal suit of armor.
The armor makes two melee attacks.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.