Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
+12 | +16 | +11 | +12 | +10 | +14 |
The satyr has advantage on saving throws against spells and other magical effects.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.