Minotaur Skeleton

Large undead, lawful evil

Challenge:

2 /

XP:

450

Armor Class:

12 (Natural Armor)

Hit Points:

67 (9d10 + 18)

Speed:

40
StrDexConIntWisCha
+18+11+15+6+8+5

Senses:

Darkvision 60 ft., Passive Perception 9

Languages:

Understands Abyssal but can't speak it

Damage Immunities:

Poison

Condition Immunities:

Exhaustion, Poisoned

Traits

Charge

If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Actions

Greataxe

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.

Gore

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

flag icon deflag icon en