Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
+15 | +10 | +13 | +7 | +12 | +7 |
The lizardfolk can hold its breath for 15 minutes.
The lizardfolk makes two melee attacks, each one with a different weapon.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.