Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
+19 | +17 | +20 | +5 | +12 | +13 |
The hezrou has advantage on saving throws against spells and other magical effects.
Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours.
The hezrou makes three attacks: one with its bite and two with its claws.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.