Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
+18 | +15 | +16 | +10 | +12 | +15 |
The gladiator has advantage on saving throws against being frightened.
A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).
The gladiator makes three melee attacks or two ranged attacks.
Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.
Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.