Giant Scorpion

Large beast, unaligned

Challenge:

3 /

XP:

700

Armor Class:

15 (Natural Armor)

Hit Points:

52 (7d10 + 14)

Speed:

40
StrDexConIntWisCha
+15+13+15+1+9+3

Senses:

Blindsight 60 ft., Passive Perception 9

Languages:

--

Actions

Multiattack

The scorpion makes three attacks: two with its claws and one with its sting.

Claw

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.

Sting

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.

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