Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
+15 | +16 | +11 | +2 | +12 | +6 |
The bat can't use its blindsight while deafened.
The bat has advantage on Wisdom (Perception) checks that rely on hearing.
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage.