Ray of Sickness

A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until the end of your next turn.

At higher level

When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

Attributes

School:
Necromancy
Level:
1
Casting Time:
1 action
Duration:
Instantaneous
Range:
60 feet
Components:
V, S
Classes:
Sorcerer, Wizard
Ritual:
No