Phantasmal Killer

You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature. The target must make a Wisdom saving throw. On a failed save, the target becomes frightened for the duration. At the start of each of the target's turns before the spell ends, the target must succeed on a Wisdom saving throw or take 4d10 psychic damage. On a successful save, the spell ends.

At higher level

When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d10 for each slot level above 4th.

Attributes

School:
Illusion
Level:
4
Casting Time:
1 action
Duration:
Concentration, up to 1 minute
Range:
120 feet
Components:
V, S
Classes:
Wizard
Ritual:
No