Elemental Weapon

A nonmagical weapon you touch becomes a magic weapon. Choose one of the following damage types: acid, cold, fire, lightning, or thunder. For the duration, the weapon has a +1 bonus to attack rolls and deals an extra 1d4 damage of the chosen type when it hits.

At higher level

When you cast this spell using a spell slot of 5th or 6th level, the bonus to attack rolls increases to +2 and the extra damage increases to 2d4. When you use a spell slot of 7th level or higher, the bonus increases to +3 and the extra damage increases to 3d4.

Attributes

School:
Transmutation
Level:
3
Casting Time:
1 action
Duration:
Concentration, up to 1 hour
Range:
Touch
Components:
V, S
Classes:
Paladin
Ritual:
No