Shadow

Medium undead, chaotic evil

Challenge:

1/2 /

XP:

100

Armor Class:

12

Hit Points:

16 (3d8 + 3)

Speed:

40
StrDexConIntWisCha
+6+14+13+6+10+8

Skills:

Stealth: +4

Senses:

Darkvision 60 ft., Passive Perception 10

Languages:

--

Damage Immunities:

Necrotic, Poison

Condition Immunities:

Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained

Traits

Amorphous

The shadow can move through a space as narrow as 1 inch wide without squeezing.

Shadow Stealth

While in dim light or darkness, the shadow can take the Hide action as a bonus action.

Sunlight Weakness

While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.

Actions

Strength Drain

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.

If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.

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