Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
+12 | +15 | +11 | +1 | +5 | +1 |
The sword is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the sword must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
While the sword remains motionless and isn't flying, it is indistinguishable from a normal sword.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage.