Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
+14 | +15 | +13 | +7 | +12 | +8 |
The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
While in contact with a web, the ettercap knows the exact location of any other creature in contact with the same web.
The ettercap ignores movement restrictions caused by webbing.
The ettercap makes two attacks: one with its bite and one with its claws.
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage plus 4 (1d8) poison damage. The target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.
Ranged Weapon Attack: +4 to hit, range 30/60 ft., one Large or smaller creature. Hit: The creature is restrained by webbing. As an action, the restrained creature can make a DC 11 Strength check, escaping from the webbing on a success. The effect also ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, vulnerability to fire damage, and immunity to bludgeoning, poison, and psychic damage.