Investiture of Flame

Level 6 Transmutation
Flames race across your body, shedding bright light in a 30-foot radius and dim light for an additional 30 feet for the spell’s duration. The flames don’t harm you. Until the spell ends, you gain the following benefits:
  • You are immune to fire damage and have resistance to cold damage.
  • Any creature that moves within 5 feet of you for the first time on a turn or ends its turn there takes 1d10 fire damage.
  • You can use your action to create a line of fire 15 feet long and 5 feet wide extending from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 4d8 fire damage on a failed save, or half as much damage on a successful one.
School:
Transmutation
Level:
6
Casting Time:
1 action
Duration:
Concentration, up to 10 minutes
Range:
Self
Components:
V, S
Classes:
Druid, Sorcerer, Warlock, Wizard
Ritual:
No
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