Zombie

Medium undead, neutral evil

Challenge:

1/4 /

XP:

50

Armor Class:

8

Hit Points:

22 (3d8 + 9)

Speed:

20
StrDexConIntWisCha
+13+6+16+3+6+5

Saving Throws:

Wis: 0

Senses:

Darkvision 60 ft., Passive Perception 8

Languages:

Understands the languages of its creator but can't speak

Damage Immunities:

Poison

Condition Immunities:

Poisoned

Traits

Undead Fortitude

If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Slam

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

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