Winter Wolf

Large monstrosity, neutral evil

Challenge:

3 /

XP:

700

Armor Class:

13 (Natural Armor)

Hit Points:

75 (10d10 + 20)

Speed:

50
StrDexConIntWisCha
+18+13+14+7+12+8

Skills:

Perception: +5, Stealth: +3

Senses:

Passive Perception 15

Languages:

Common, Giant, Winter Wolf

Damage Immunities:

Cold

Traits

Keen Hearing and Smell

The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics

The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Snow Camouflage

The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.

Actions

Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Cold Breath (Recharge 5–6)

The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.

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