Ice Mephit

Small elemental, neutral evil

Challenge:

1/2 /

XP:

100

Armor Class:

11

Hit Points:

21 (6d6)

Speed:

30

Flying Speed:

30
StrDexConIntWisCha
+7+13+10+9+11+12

Skills:

Perception: +2, Stealth: +3

Senses:

Darkvision 60 ft., Passive Perception 12

Languages:

Aquan, Auran

Damage Immunities:

Cold, Poison

Condition Immunities:

Poisoned

Traits

Death Burst

When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.

False Appearance

While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.

Innate Spellcasting

(1/Day). The mephit can innately cast fog cloud, requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws

Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage.

Frost Breath (Recharge 6)

The mephit exhales a 15- foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.

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