Fire Elemental

Large elemental, neutral

Challenge:

5 /

XP:

1800

Armor Class:

13

Hit Points:

102 (12d10 + 36)

Speed:

50
StrDexConIntWisCha
+10+17+16+6+10+7

Senses:

Darkvision 60 ft., Passive Perception 10

Languages:

Ignan

Damage Immunities:

Fire, Poison

Condition Immunities:

Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious

Traits

Fire Form

The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.

Illumination

The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 feet.

Water Susceptibility

For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.

Actions

Multiattack

The elemental makes two touch attacks.

Touch

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.

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